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Cradle is a part of the Academy for Digital Entertainment (ADE), which is an academy of NHTV, Breda University of Applied Sciences. It promotes, coordinates and conducts research and innovative activities in the areas of games and digital media. Within Cradle focus is on ‘engaging playful experiences’ in ‘Digitally Enhanced Realities (DER)’. These experiences are designed and studied for their intrinsic capacity (entertainment and fun) and for their impact (learning, change). Affiliated designers create (or imagine, design, make and produce) new experiences in the form of innovative game and media concepts and playable prototypes. And right up to the development, production and market launch of games and media products and services. What is more, Cradle studies playful experiences experientially: in lab experiments, field labs and pilots, through real-life interventions, and through the observation of behaviour and cultures in online games and media. | |||
<br>'''Cradle works on ‘the creation and research of experiences’.? Please see our [https://cradle.nhtv.nl/ Website]. | |||
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Revision as of 12:01, 7 May 2019
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Cradle is a part of the Academy for Digital Entertainment (ADE), which is an academy of NHTV, Breda University of Applied Sciences. It promotes, coordinates and conducts research and innovative activities in the areas of games and digital media. Within Cradle focus is on ‘engaging playful experiences’ in ‘Digitally Enhanced Realities (DER)’. These experiences are designed and studied for their intrinsic capacity (entertainment and fun) and for their impact (learning, change). Affiliated designers create (or imagine, design, make and produce) new experiences in the form of innovative game and media concepts and playable prototypes. And right up to the development, production and market launch of games and media products and services. What is more, Cradle studies playful experiences experientially: in lab experiments, field labs and pilots, through real-life interventions, and through the observation of behaviour and cultures in online games and media.
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News >> | Links >> | Getting started >> | 3D-world interaction >> |
March 1th, 2019 |
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Data & Analysis >> | Impact session >> | Templates >> | Tutorials >> |
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